image credit: papergames

ode to valko

what's up goobers, so the valko situation is crazy.
note: these are just my ramblings and NOT a polished essay!! so sorry for the all-over-the-place flow lol I feel compelled to mention that I don't even actually play this game -- everything I learn and hear of it comes from social media, and I have never spent a cent on the game. And yet, Valko's cancellation feels like a personal affront. I remember sitting in my hotel room after a long work day in Washington, D.C. when the first teaser trailer dropped on Instagram. I'm not sure what about the character's introduction made it feel like they'd finally made a character "for me." It could have been the werewolf theming, his appearance, his written characterization, or something entirely different. I think more than any feelings of loss of another hot love interest to woo, Valko's cancellation reflects a larger issue of enforced homogeneity and a cultural reckoning. I'm Chinese. The same horrendous comments reportedly made by some Chinese fans were frustrating yet unsurprising to hear. Remarks of a "darker skin tone" or a "thicker body." Manufactured political and sociocultural justifications for what was, at its core, a visceral discomfort with something that dared to break away from the mold. It's difficult to ignore the fact that this loss has been significantly felt among queer players and players of color, including those of Asian descent or origin. I feel caught in the middle of this conflict between Valko fans and those who pushed for his cancellation, as a fan who has both grown up in the conservative Chinese culture that strives to maintain exclusivity and as a queer, neurodivergent person whose true lifesaver was radical inclusivity. My life has been a tapestry of unwarranted comparisons slipped into passive comments and subtly frustrated demeanor from those around me. Not Chinese enough, not attractive enough, not masculine enough, not "normal" enough. Dating simulator games like these literally market themselves on characters specifically designed to draw a wide user base's attraction, so it should come as little shock to anyone that these characters are so often held to conventional standards -- the game literally invites that hypervigilant assessment. But I also think the player base most dedicated and financially committed to games like Love and Deepspace largely consists of fans who themselves feel like outsiders in their own daily life. It should suffice to assume that the average LaDS player does not divide their attention between fictional romances and real-life partners (though a good amount of taken LaDS players do exist). These games can perhaps be seen as a culmination of the "loneliness epidemic" observed in modern Asian society -- a 23-year-old Hong Kong player cited "a lack of emotional support from their parents as children" as the reason she and her friends were frequent LaDS spenders (Straits Times, 2025). A huge criticism directed towards Valko involves his werewolf identity, which is "an immensely popular archetype in Western markets" but was received poorly by Chinese audiences, who instead viewed the characterization as predatory and threatening (The World of Chinese, 2026). This is exactly what I think drew so many overseas players to the game: werewolves, especially in modern media, represent a feeling of being an outsider. Particularly in queer media, werewolves embody the internal battle between being ashamed of oneself and the desperation for authentic existence. And while this does not entirely translate to Valko (who, for all intents and purposes within the game's canon, is still an attractive cis straight Chinese man), the overwhelming ongoing support for the character post-cancellation among queer and neurodivergent audiences that do empathize with the werewolf trope proves that the entire controversy epitomizes a larger issue of the consequences of daring to be different. I'm still holding onto hope that, even if Valko never comes to the game, he continues to live on in the diverse fandom that remains the foundation of this game's success.
#bringbackvalko

references: Straits Times and The World of Chinese

image credit: papergames

"that's so fucked up why would they take this from you" - mint, 2026
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